Final version appears in The Conversation Frame: Forms and Functions of Fictive Interaction, Esther Pascual and Sergeiy Sandler, eds., 87-109.
87
Chapter 5. SILENT ABSTRACTIONS VERSUS “LOOK AT ME”
DRAWINGS: CORPUS EVIDENCE THAT ARTWORKS’
SUBJECT MATTER AFFECTS THEIR FICTIVE SPEECH
Karen Sullivan
Artworks can be said to metaphorically “speak” to their viewers (Sullivan
2006, 2009) in a form of fictive interaction (Pascual 2002). The current study
examines the fictive speech of different types of artworks in a corpus of
1,105 examples extracted from DeviantART, the world’s largest online
artwork community. In the corpus, abstract artworks are less often presented
as “speaking” directly than figurative artworks. That is, a figurative painting
might say, “Look at me!” in directly presented speech, whereas an abstract
work is more likely to scream for attention without any direct speech
attributed to the artwork. I suggest three reasons for this disparity. I also find
that artworks depicting named characters participate in fictive conversations
not shared by other works.
Keywords. corpus linguistics, fictive interaction, indirect speech, metaphor, visual art
1. Introduction
Descriptions of artworks are frequently structured by the conversation frame.
Artworks metaphorically “speak”, “scream” and “whisper” as fictive
speakers, addressees, and bystanders in imagined conversations termed
“fictive interactions” (Pascual 2002). Paintings and drawings can fictively
“speak” to an audience or “talk back” to their creators. Given that the
artworks’ “speech” is projected by its creator onto the artwork, the process
may be considered a type of “ventriloquism” in the sense of Cooren (2010,
2012). However, not all artworks “speak” to the same people, nor do they
have equal amounts to “say”. One factor that shapes these fictive interactions
is the subject matter that the artworks portray. For example, Sullivan (2006,
2009) found that artworks with purely abstract subject matter tend to be
88
described as “speaking to” their creators, whereas figurative artworks that
depict people, objects or landscapes more often “speak to” their viewing
audience. The subject matter of a work affects the fictive interaction within
which it may be construed.
This study examines descriptions of artworks in an online corpus, and
finds that different types of artworks not only “speak” to different people, but
also do so in different ways. For example, purely abstract artworks almost
never speak in directly presented speech, although pictures of humans,
animals, and even inanimate objects have no problem speaking directly. In
example (1a), for instance, the drawing of a dog “screams” in directly
presented speech. On the other hand, purely abstract works tend to “speak”
indirectly, as in (1b), which describes the non-figurative painting in Figure
(1).
(1) a. It’s like I can hear the drawing screaming at me: “I’M AN
ANATOMY PROBLEM!! AAAHHH!!!~”1 b. The movement in this painting tells you a lot about how I
felt doing this painting.....free
Figure 1. “THE-EXPLOSION-OF-HOPE” by Mark Bevan
The “screamed” words attributed to the drawing in (1a) are a direct
presentation of speech, in that they report wording ascribed to the artwork by
1 See appendix 1 for attribution of examples. Examples are from the
DeviantART website unless otherwise noted. Typos and spelling errors are so
frequent on DeviantART that they will not be noted or corrected in the examples
given here. Italics are my addition to highlight fictive interaction. Copyright
permission for all artworks included here was received from the artists.
89
its creator. Since paintings and drawings cannot literally speak, this does not
represent a quotation of some previous speech event. Rather, it dramatizes an
effect on human participants. This use of direct speech was recognized by
Tannen (1986, 1988, 1989) and Baynham (1996). In English and other
languages, a verb of saying, with or without directly presented speech, can be
used to express either speech or an inference (e.g. “see what it’s telling you”,
Baynham 1996, p. 74; Pascual 2008). Here, the inference is the visual impact
of the artwork on the artist or the viewer.
In this corpus, “direct speech” as in (1a) is the prerogative of artworks
that depict humans, animals, objects or landscapes. Abstract works are clearly
capable of expressing the artist’s sentiments, as in (1b), so it may not be
immediately apparent why these works avoid directly presented speech. In
fact, the data in the current study suggest that this avoidance is due to a
combination of factors rather than a single difference between figurative and
abstract works.
The current study suggests that the subject matter in an artwork
correlates not only with the work’s “conversational partners”, as shown in
Sullivan (2006, 2009), but also determines the style and detail with which the
work can “speak”. Some artworks “speak” more clearly than others, and some
simply have more to “say”.
2. Method
The corpus of artworks and artist commentaries used here was extracted from
the “DeviantART” website (www.deviantart.com), the largest online
community of user-generated artworks (Salah et al. 2012). The website is a
forum where members post artwork and descriptions of their artwork, and
comment on the artwork of others. Basic membership on the site is free and
non-members can visit the site. The site has approximately 22 million
members, 224 million images and 45 million monthly visitors (Salah et al.
2012; Salah and Salah 2013).
To restrict the media and dimensionality of artwork, the corpus was
limited to the artworks posted as “Traditional Art” and “Digital Art”,
including mostly two-dimensional artworks produced by traditional or digital
drawing or painting. Photography, sewing projects and other media were
thereby omitted from the study.
The corpus was extracted from the site via a series of searches. The
DeviantART site allows searches of its text fields including titles,
descriptions, and comments. All search terms in the current study consisted
of a noun and a verb. The nouns were painting, drawing, and artwork, the
three most frequent terms used by artists to refer to their works on the site
(with the exception of art, which unhelpfully returns a set of all works in the
database). The verbs used in searches were say, scream, speak, tell and
90
whisper. The site’s search function is sensitive to lemmas, so that an inflected
form such as speaks returns instances of speak and spoke, for instance. Other
verb search terms were excluded because they returned no instances of fictive
interaction. These included communicate, describe, hint, mumble, suggest
and yell.
The three nouns and five verbs listed above were exhaustively
combined in 15 noun-verb pairs such as “painting say” and “drawing scream”.
These searches resulted in a total of 13,791 hits. The text associated with each
hit was manually examined for instances of fictive interaction involving
artworks. All such instances were added to the corpus, even if these did not
include the original search terms. For example, the text that included example
(2a), a result from the noun-verb search “painting tell”, also included example
(2b).
(2) a. Just one of those things where a painting tells you want
medium or style to draw the final in.
b. Needed to get this sketch finished tonight. It was begging
me… just fricken begging me … to get it finished.
Although example (2b) lacks the search terms painting and tell, it nonetheless
involves fictive interaction and was therefore added the corpus.
Only fictive speech involving non-linguistic elements was considered.
Artists who incorporated text in their artworks frequently described this text
as “speaking”, as in (3).
(3) it says “kaguya hime” or “princess kaguya” in japanese language
Examples like (3) were removed. Furthermore, only English results were
considered.
These procedures resulted in a corpus of 1,105 examples of fictive
interaction. Examples were entered in a spreadsheet with information
including a link to the artwork, the category artists assigned to their works
(such as ‘Abstract’), and two measures described below: a categorization of
the work’s subject matter based on the text description, and the type of fictive
interaction in the text.
The artist-assigned categories on DeviantART were insufficient to
determine the subject matter in the works. For example, many images listed
under “Abstract”, “Landscape” or “Still Life” were dominated by human
figures. Artists frequently complained of the difficulty in assigning a category
to their works, with statements such as “I don’t know which category this
belongs to” or “Hope this is the right category”. To address this issue, the
current study assessed artists’ written descriptions of their work to determine
the subject matter they intended to portray in their artworks. For example, if
artists named a character that appears in the artwork, then the artwork was
treated as a portrayal of that character. If artists described a figure in the work
91
or referred to a figure as he or she, then the work was assumed to depict an
animate being.
Named characters were considered a distinct category of subject
matter, given the central role on DeviantART of original characters (called
“OCs” on the site). Animate subject matter that included named individuals
was considered to belong to the category character. Unnamed animates were
categorized as animate. In both character and animate, animals and people
were not distinguished. DeviantART is home to “furries” (a community
dedicated to anthropomorphic animals) and others with an interest in mixing
animal and human characteristics, so it would be impossible to make a
distinction between humans and animals in a large number of cases.
Reference to places or objects depicted in the artwork (such as the
jacket or mountains) was considered evidence that the work showed an
inanimate object or location, and these artworks were labelled inanimate.
However, if a work included both (unnamed) animate and inanimate subject
matter, it was classified as animate. If it included both named animate
(character) and other animate or inanimate subject matter, it was considered
character. Works that were described as purely abstract were assigned the
subject matter label none.
When no textual clues as to the work’s subject matter were present in
the description of the work, then the artwork itself was assessed and assigned
to one of the categories described above. A degree of subjectivity inevitably
entered this process, but by focusing on artists’ self-categorization and self-
description, subjectivity was minimized.
The 1,105 examples of fictive interaction were divided into the four
subcategories of subject matter with frequencies noted in Table 1. Unnamed
animate subjects were overwhelmingly the most frequent.
Table 1. Categories of subject matter in the DeviantART fictive interaction corpus
Subject matter Total Percentage
animate (unnamed animate) 777 70.3 %
character (named animate) 157 14.2 %
inanimate 103 9.3 %
none 68 6.2 %
TOTAL 1,105 100.0 %
Works were also categorized according to the type of fictive
interaction in their descriptions. The non-genuine speech in the examples was
divided into five types. The first three types involved fictive communication
in which the artwork or artist “speaks”. These types were labelled direct
speech, indirect speech, and vocalizations. Of the five types, only direct and
indirect speech involved both artworks and artists as fictive “speakers”.
Throughout the corpus, the only “speech” from artists occurred when the
92
artists used their works to fictively convey a message. These usages with artist
“speakers” will be discussed, but will still be considered as indirect speech
and direct speech.
The remaining two types of fictive interaction – both rare – involved
artworks with conversational roles other than the speaker. These types were
named for the artwork’s role in the interaction, either an addressee or a
bystander. The five types are described below and listed in Table 2.
Examples were judged to involve direct speech if they included
directly presented fictive speech from the artwork or the artist. Directly
presented speech could be written either in quotation marks, as in (4b)—(4c)
below, or without them, as in (4a). Artworks fictively spoke directly to artists
(as in 4a), to one or more viewers (4b), or to an unspecified addressee (4c).
(4) a. This painting was telling me conflicting things. Firstly, it
was saying I need to be darker… and secondly it was
saying it was not a painting…
b. This is actually Howie, who is thanking you for ‘giving-
him-life’ as he puts it.
c. It’s like this ancient artwork is saying: “You want some
rive cakes? Doraemon style, of course!”
Direct “speech” from artists occurred when the artists used their works as
mediums of communication (cf. Pascual 2014, §3.4.3.2), in which the act of
art creation “sends a message” to one or more viewers, as in (5) below. Here,
the act of creating and sharing the drawing, rather than anything depicted in
the drawing itself, conveyed the artist’s intended message (see also §4.4).
(5) Just a stupid little drawing to say “Hello” to d[eviant ]A[rt].
In indirect speech, the speech act was presented without direct speech, as in
(6a). Artworks’ “stories” were also considered indirect speech when none of
the story’s content was presented directly. For instance, (6b) is a description
of Figure 2 and explains what the fictive story is “about” without direct
speech.
(6) a. i just started and let the painting tell me what it wanted.
b. Five small sequence drawings that tell a story. Mine is
about the cavity dudes that live in our mouths.
93
Figure 2. “I Like Candy” by Terumi Tashima
Artists’ indirect speech, like their direct speech, involved mediums of
communication, as in (7). These served a similar communicative function to
the analogous uses of direct speech, as can be seen by comparing (5) and (7).
(7) i made this drawing to say that i really want to thankyou all,
randoms, watchers and friends alike.
The vocalization category was similar to indirect speech, but involved no
presentation of speech content. That is, the fictive speaker vocalized, but was
not reported to have “said” anything in particular, as in (8). Vocalizations
usually involved communication verbs other than say, and were especially
typical of scream.
(8) just let the drawing speak for itself......or scream.......
In all three of the above types, the artwork or artist fictively produced the
direct speech, indirect speech or vocalization, and was therefore the fictive
speaker in the interaction. Occasionally, neither the artist nor the artwork had
a speaker role, and the artwork had the role of either the addressee or a
bystander. These examples comprised the final two speech types considered
in the corpus. Although the categories were labelled addressee and bystander
for the role the artwork plays in the fictive exchange, the categories each
involved a specific type of communication, in addition to involving a
particular non-speaker role for the artwork. For this reason, the categories
were considered on a par with the three previously described categories in
which the artwork or artist plays the “speaker” role, which were defined not
only by this role but also by the type of speech involved in the fictive
exchange.
In four examples in the corpus, the artwork was the fictive addressee,
as in (9).
(9) lotti speak for me …
94
In the examples like (9), the artist was the “speaker” and the work was the
“addressee”. In all instances of the addressee category, the artist employed a term
of direct address, such as the name lotti used as a vocative in (9), and then issued
either a command as in (9), or asked a question. The four examples in the corpus
involved two questions and two commands.
In the five bystander examples, the artwork was neither speaker nor
addressee, but was a third participant in the communicative exchange, as in (10).
This example describes an artwork depicting a new character.
(10) So here is the first of hopefully several drawings. Say hello to
Maddeline Brink.
In all bystander examples, the artist introduced either the artwork or its subject
matter to the viewer and commanded the viewer to say “hi” or “hello”, as in (10).
In genuine interactions, when a participant is introduced by name, the intent is to
ratify the participant and include him or her in the ongoing interaction as a
“bystander”, so the artwork in examples like (10) can be considered a fictive
bystander (Goffman 1981 [1979], p. 132). All five examples of the type in (10)
involved the specific scenario in which the artwork was introduced by name and
the addressee was encouraged to greet it.
The five types of fictive interaction described above, and their frequencies
in the corpus, are listed in Table 2.
Table 2. Fictive interaction types in the DeviantART corpus
Fictive interaction type Total Percentage*
direct speech 80 7.2 %
indirect speech 662 59.9 %
vocalization 355 32.1 %
addressee 4 0.4 %
bystander 5 0.5 %
TOTAL 1,105 100.0 % * Percentages are rounded and do not total 100.0%.
It is immediately evident from Table 2 that indirect speech, as in (6a)–(6b),
and vocalizations, as in (8), were the most common types of fictive interaction in
the corpus, with the other types lagging far behind.
To assess whether particular types of visual artwork correlated with
specific kinds of fictive interaction, the variable subject matter (with the four
levels listed in Table 1) and the variable fictive interaction type (with the five
levels in Table 2) were cross-tabulated. The overall significance of the variables’
interaction was analysed, along with the contributions to the overall Chi-square
presented by the individual combinations of levels from the two variables. For
example, the combination of inanimate and direct represented one of the 20
interactions of the levels of subject matter and fictive interaction type.
95
3. Results
When the levels of subject matter and fictive interaction type were cross-
tabulated in a 4 x 5 table, the overall Pearson Chi-square of the 4 x 5 table
was 35.3 with a highly significant p-value of .0004. None of the individual
contributions to Chi-square were significant. However, some interactions
between levels contributed much more than others to the overall Chi-square.
Most of the Chi-square was contributed by three interactions between levels
(see the first three rows of Table 3). Two of these were positive interactions
between levels that were more strongly correlated than chance (types), and
one was a negative interaction between levels less associated than expected
by chance (an antitype). The character level within the subject matter
variable was most strongly associated with the bystander level, accounting
for 15.2 of the Chi-square. That is, artists tended to “introduce” named
characters to their viewers. The character level was also correlated with the
addressee level of fictive interaction types, contributing 10.4 of the 35.3 Chi-
square. That is, artists tended to fictively “speak” to artworks that depicted
named characters.
Table 3. All interactions in the study with a Chi-square greater than 1
Subject
matter
variable
Fictive interaction
type variable
Contribution to
Chi-square
Positive or
negative
correlation Character Bystander 15.2 Positive
Character Addressee 10.4 Positive
None Direct 3.1 Negative
Animate Bystander 1.8 Negative
Animate Addressee 1.2 Negative
TOTAL - 35.3 -
The next-largest contributor to the Chi-square was the negative
correlation between purely abstract works (those with subject matter none)
and direct speech. Purely abstract works were less likely to “speak” directly
than all other types of artwork. This negative correlation accounted for 3.1 of
the 35.3 Chi-square.
The only other two greater-than-one contributions to Chi-square were
the negative correlation between animate and addressee (Chi-square
contribution 1.2) and between animate and bystander (1.8). Both negative
associations can be attributed to the strong positive association between
character subject matter and addressee and bystander, which rendered the
animate category less dominant in these two categories than in the others. An
explanation of the association between character and these two categories will
therefore also explain the negative association between animate and the two
categories.
96
4. Discussion
Why, then, are artworks that depict characters so strongly associated with the
addressee and bystander roles? And what might prevent abstract works from
speaking directly? A closer analysis of the examples in the corpus suggests
answers to these questions. Sections 4.1 and 4.2 explore the association
between character and the addressee and bystander roles. Sections 4.3—4.6
explain why abstract works avoid direct “speech”.
4.1. Addressing named characters
When an artwork was presented as an “addressee” in a fictive conversation,
the artist either asked the work a question (as in 11a), or issued a command
(as in 11b).
(11) a. Mona. Why I no good at drawing you?
b. This was the last thingerdoodle before school, just
practicing “speed painting”, tryin to get the hang of it D:
painting, tell me your secrets!
In (11a), the artist directs a question at “Mona”, the character that she has just
drawn. In (11b), the artist directs a command at the entire activity of painting.
The artwork described in (11b) depicts a human figure, though this is
described by the artist only as “a dark brown-haired mafia guy”.
Crucially, all examples included an overt vocative, that is, an address
term such as Mona and painting in the examples above. It is logical that
vocatives would typically address named characters, as in (11a). Without a
character name, speakers must assign the fictive addressee a label, such as
painting in (11b), in order to issue a command. Indeed, (11b) was the only
example of a non-character fictive addressee in the corpus. It is impossible to
judge whether the inclusion of a human figure in the artwork of (11b)
encouraged the fictive command, or whether example (11b) involved an
animate subject (rather than an inanimate or purely abstract one) by chance.
Regardless, the association between named characters and the addressee role
is robust, and can be attributed to the availability of a name by which the
artwork can be addressed.
4.2. Introducing named characters
The availability of a name also makes character so prevalent in bystander
roles. In the five bystander examples, the artist introduces an artwork or
depicted character to the viewers and demands a viewer response to this
introduction, as in (12a) and (12b).
97
(12) a. Say hello to Perry Salisburgh, a.k.a. Re-Act, an issue 0
exclusive character.
b. Say Hi to Mr. Owl.
In four of the five bystander examples, including (10) and (12a)—(12b), the
artist addresses a character in the artwork by name, and tells the viewers to
“say hi/hello”. Artists on DeviantART frequently design their own original
character (“OC”), which may make continued appearances in their artwork.
In terms of fictive interaction, the character’s reappearances are
conceptualized as repeated non-genuine conversations with the viewers.
Given the potential for a recurrent series of “meetings” between the original
character and the viewers, it is appropriate for the artist to “introduce” the
character. As the character-viewer interaction continues over time, it comes
closer to resembling a fictional narrative, a process that demonstrates the
malleable boundary between fictive interaction and fiction itself, as discussed
by Xiang (this volume).
Four of the five bystander examples employed the character’s name,
as in (10), (12a) and (12b). The one exception was (13), which describes an
artwork of an unnamed boy and girl kissing (Figure 4). Since the characters
are nameless, the example employs an address term other than a name (a
drawing) to introduce the work.
(13) i drew this one day ….. and yeah. ITS A DRAWING! say hi.
Figure 4. “The Almost Kiss” by ForeverReid
The viewer is unlikely to experience an ongoing series of interactions with
this drawing or its anonymous figures. In this context, “say hi” in (13) comes
across as facetious, and gives the impression the artist has nothing else to add
about the work.
In general, artists command their audience to “say ‘hi/hello’” only to
named characters that the audience might “meet” again in a future fictive
98
interaction. Genuine, real-life
introductions usually involve an
exchange of names, so it is logical that
the existence of a name encourages
fictive introductions, just as names
enable introductions between human
beings in genuine social life.
In both addressee and
bystander fictive interactions, if the
figure in a work has a name, this is
employed (examples 10, 12a and 12b).
If the figure(s) lack names, then the
artwork must be “spoken” to as
painting (example 11b) or a drawing
(13). This is analogous to unhelpfully
addressing or introducing someone as
“a person” in a genuine interaction.
The importance of names in non-
fictive introductions, questions and
commands carries over into fictive
introductions, questions and
commands. As a result, artworks
depicting characters are
overwhelmingly more likely to be described using these types of fictive
interaction than are works with other subject matter.
Although named characters play a special role in artworks’ fictive
interaction, the distinction between all figuration (the depiction of any
animate or inanimate subject matter) and pure abstraction is also crucial. This
distinction is apparent in figurative artworks’ ability to produce directly
presented “speech”, an ability that non-figurative works seem to lack. The
corpus examples suggest three reasons for this difference, discussed in turn
in the following sections.
4.3. Figurative subject matter that “speaks”
The strongest negative correlation in the corpus was between purely abstract
works and direct speech (Table 3). Only one purely abstract work in the
corpus “speaks” directly, amounting to only 1.25% of the 80 works that do
so. This is despite 6.2% of the fictive interaction in the corpus involving
abstract works (see Table 1).
The first, and perhaps most obvious, reason that purely abstract
artworks do not “speak” directly is that they lack subject matter than can be
conceptualized as a speaker. Often in figurative works, a depicted person or
thing, rather than the artwork as a whole, is directly ascribed “speech”.
Figure 5. “Fairyanika” by Armando-
Huerta
99
Sometimes an artist has a long-term fictive relationship with a figure in an
artwork. This is the case for the painter of “Fairyanika”, who describes the
painful two-year process of painting the “warrior fairy” (shown in Figure 5).
When the artist was tempted to quit, he reacted as in (14), which includes
direct speech ascribed to the character.
(14) I looked to her eyes, Fairyanika’s eyes. “I will have my revenge” she
said. People say that I’m crazy because I talk to my paintings. …
But I know they feel just like us. … Because they are a piece of us,
that materialize and exist, just like a daughter or a son.
It might appear that a named character might more easily be thought of and
spoken to like a daughter or a son, but in fact artists were equally inclined to
let nameless or inanimate creations “speak” directly. In fact, the longest
directly presented speech in the corpus is attributed to an unnamed screaming
face (15), shown in Figure 6.
(15) This drawing speaks silent rage to
me. And this is what it spoke to me. “Hear
my puzzled muted screams and feel my
impotent jigsaw of rage. Though I gnash my
teeth at you you don’t feel my bite. I am
invisible to you, I am a nobody. In a world
full of bewildered and puzzled people I am
just one more person that does not count. I
am the person that you walk by their cubicle
and ignore, I am the person that bags your
grocery, and I am even the person that
watches your children. Yet you do not
notice me to your own puzzled peril. You
will take notice of me when my puzzled
screams are no longer silent and my rage
can be felt. Then and only then when my
teeth can be felt and from the depths of hell
I will spit at thee you will know who I am”
Figure 6. “Silent Rage” by Shane
Lees
100
Somewhat unexpectedly, inanimate subject matter kept pace with the animate
in its ability to “speak” directly. For example, a jacket could “say” something
about feelings, as in (16).
(16) The texture on the jacket was fun! Actually, I think it has the least
amount of chalk anywhere on the drawing…but it speaks to me. It
says “Im happy”
In the world outside of paintings and drawings, inanimate objects often
“speak” fictively (Pascual 2002, 2008, 2014; Cooren 2010, 2012). The ease
of this fictive interaction helps explain why painted inanimate objects speak
so frequently. One instance of direct speech in the corpus (example 17) was
interesting in that the inanimate subjects, flowers, “scream” to be drawn, even
as they are undergoing the process of becoming subject matter.
(17) The flowers are ones that were standing on my desk during drawing,
screaming “Oh, such a big, blank place on the picture you have!
Oh, draw us!”. So I did.
It is unclear from (17) if the screaming continued once some flowers had been
transformed into subject matter in the drawing. However, the example
demonstrates the similarity between the “speech” of inanimate objects in the
world and the “speech” of painted inanimate objects. In reality, neither can
speak, but objects and representations of objects seem equally articulate in
their fictive “speech”. This may help explain why inanimate subject matter in
the corpus produced as much directly presented speech as animate subject
matter.
A painting may also “speak” directly regarding its own subject matter,
as in (18), an excerpt from the description of the painting in Figure 7.
(18) Drew the hawk “just to see” and the drawing spoke- “there you go”-
the hawk went down like it belonged there. Rather than try to impose
my will, I listened to the drawing.
Figure 7. “Gone Hunting (Mountainscape)” by Evan Parker
101
Paintings can give their artists advice regarding subject matter, as in (18).
Artworks may even fictively ask questions about their own subject matter, as
in (19), an excerpt from the description of the landscape in Figure 8. In (19),
the painting presents itself both as a fictive speaker, and as a physical
landscape that the artist could potentially enter. This allows the painting to
“ask a question” regarding whether the artist wishes to journey further into
the depicted world.
(19) I’m still not quite sure what it means but to me it seems like the
painting is asking me a question. “Will you cross the icy bridge
before it breaks? …
Figure 8. “The Last Journey” by Mikko Eerola
Purely abstract works lack subjects that can “speak” as in (14) or (16).
Abstract works also cannot advise or question the artist about their own
figurative subject matter, as in (18)—(19). The lack of subject matter
therefore impairs purely abstract works in producing directly presented
“speech”.
Two additional factors may conspire to further discourage direct
speech from purely abstract works. One of these is the role of abstract works
in society, as explored in the next section.
4.4. Figurative works as mediums of communication
Purely abstract artworks appear to lack some of the social uses of figurative
artwork, further limiting their ability to participate in direct “speech”.
Figurative works are often painted as gifts, apologies, or to mark a milestone
such as “1,000 likes” (meaning that DeviantART users have indicated that
they “like” an artist’s work 1,000 times). However, no purely abstract
102
artworks in the corpus were painted on behalf of specific individuals or
groups. Purely abstract works appear to typically be painted for personal
reasons, as suggested by the metaphors artists use to describe these works
(Sullivan 2006, 2009). Though it is of course possible to create an abstract
work for someone else, this did not occur in the DeviantART corpus, which
suggests that abstract works may be unusual choices as gifts.
Because figurative works are frequently painted on behalf of people
other than the artist, artists often use these works as mediums of
communication (cf. Pascual 2014, p. +). For example, an artist who created a
drawing for her cousin, as a medium of communication to express her
gratitude, describes the work with directly presented speech in (20).
(20) A thank you drawing for my cousin.
As mediums of communication, figurative artworks perform a range of
functions. They can be used to “say goodbye” – even to someone who is no
longer alive to receive the message, as in (21), which describes a portrait of
the fictive addressee.
(21) I made this drawing to say goodbye to me nephew who said goodbye
to life like a month ago. He wasn’t happy I think …
Artists often use these works to communicate greetings for specific holidays,
as in (22), which describes a painting of a boy tearing out his own heart.
(22) Happy Valentines Dayyy Probably not the best drawing to say this
to but whatevs lol hope you all have a happy Monday weather its
because of Vday or not
Artworks may be created as a “message” to one specific person, as in (23),
which accompanies a painting of the artist’s friend Federico and the ghost of
Federico’s recently deceased dog.
(23) So, this is for you, Federico….this drawing tell you “you are not
alone, I’m with you…ever!”
Finally, some works painted as gifts “spoke” the name of their intended
recipient, as in (24).
(24) A redraw of one of my older drawings. It screams SPENCER :P
Since no artist in the corpus claimed to have painted a purely abstract work
for another person or group, none of these works served as a medium of
communication for a directly presented message. This further limited the
opportunities for non-figurative works to “speak” directly.
103
4.5. Figurative art that references other works
A third reason for the predominance of figurative works as the “speakers” of
directly presented “speech” is that these works often referenced each other or
popular culture. When they did so, the reference was typically expressed as
direct speech. For example, a painting could “scream ‘<300>’” because it
depicted a battle scene reminiscent of the movie 300.
Other works referenced animals or fictional species, as in (25a), which
describes the work in Figure 9. Still other art referenced characters created by
members of DeviantART, as in (25b), in which “Wolfie” is a character
belonging to another member.
(25) a. I know she doesn’t look like an elf, it’s just something
about my drawings that scream “elf”, or at least “not
entirely human” …
b. this pose took…2 hours to finally figure out/draw! it
screamed out…WOLFIE whan drawing it!
Figure 9. “Female Elf” by crevi
No abstract art referenced existing creative works in this manner.
Presumably it is more difficult to portray recognizable references to an
existing movie, book or other cultural phenomenon without the use of
recognizable imagery. At least in recent decades, purely abstract art seems to
often be considered a personal pursuit, so reference to the work of others may
also be less relevant. In any case, the corpus employed here contained no
examples of purely abstract works that referenced the creative work of
someone other than the artist.
In sum, the purely abstract works in the corpus appeared to have been
painted primarily for the artist rather than for others. This personal focus not
only led to the lack of abstract works as mediums of communication, as
104
discussed in the previous section, but also obviated the need for references to
other works.
4.6. What abstract works can “say” directly
If purely abstract works lack figures that can “speak” (§4.3), fail to function
as mediums of communication (§4.4) and cannot reference other works
(§4.5), what do they have to “say”?
Abstract works seem to “speak directly” in two ways. First, they can
“comment” directly on the artist, perhaps telling the artist something about
him- or herself. One of the primary functions of abstract works is artistic self-
exploration, so these works have ample opportunity to “speak” to their
creators. Second, viewers may feel that a work is “speaking” to them, even if
the artist never describes this as a function of the work.
The one instance of direct speech from a purely abstract work in the
corpus was of the first type, in that the work “says” something about the artist.
Example (26) describes the artwork in Figure 10.
(26) Does my artwork scream graphic designer yet?
Figure 10. “Closure-Gestalt-Dizzy Rose” by Megan Peterson
Although this work includes the word “rose” in the title, the artist
apparently noticed the resemblance to a rose only after the work was
completed. “It ended up looking like a rose, thus the name”, she writes.
Because the work was apparently planned without reference to recognizable
imagery, it is here classified as having subject matter none. In (26), graphic
designer is metonymic for a statement that the artist should be, or is qualified
to be, a graphic designer. The quality of the work offers evidence – either to
the artist or to others – of the artist’s qualifications or style.
The other manner in which abstract works “speak” directly is when
viewers interpret the works as fictively speaking. Although artists do not
typically describe abstract works as “speaking” to the viewer, audiences may
105
nevertheless feel that the artworks “say” something to them. No examples of
this kind were found in the DeviantART corpus because it included mainly
statements from artists themselves. Although viewers’ comments were
included in the corpus, these were usually brief.
Outside of DeviantART, however, viewer descriptions of artworks
abound. Websites dedicated to abstract art are full of examples such as (27a)
and (27b), in which a viewer perceives a painting as “screaming” out a few
words to summarize the genre of a work (27a) or the connotations the work
evokes (27b).
(27) a. Jin Ho Song’s artwork screams very “abstract
expressionalism”, …
b. However, her artwork screams “freedom” and
“experession” (sic).
The “screamed words” imagined by the viewers who wrote (27a) and (27b)
may or may not have been a “message” intended by the artist. Perhaps for the
artists, the paintings “spoke” privately only to them. However, viewers
sometimes appear to “hear” an echo of the painting’s message to the artist, or
else to imagine a new “message” never intended by the artist.
At times, it is evident that the “message” understood by viewers is not
the one envisioned by the artist. The author of (28) “hears” a message from
purely abstract works, but it is an intensely negative one.
(28) The so-called “non-objective” or “abstract” painting so fashionable
now a days, bears a striking resemblance to the pictures created by
schizophrenics in the mental hospitals. What these paintings say is:
“Life has no meaning and no purpose. There is no God. All is chaos
and nothingness”
The message in (28) is unlikely to be the message intended by most abstract
artists, such as the painter of “THE-EXPLOSION-OF-HOPE” in Figure (1),
the title and description of which do not suggest that “Life has no meaning
and no purpose”. Of course, no artwork can be guaranteed to be regarded as
“speaking” to viewers exactly the way an artist had in mind. This unreliability
is one reason that artists of figurative works might want to help their works
“speak” as intended, by directly presenting the exact words or phrases they
want their works to fictively “say”.
7. Conclusion
In more ways than one, the subject matter portrayed in artworks shapes the
fictive interactions in which the works participate. Sullivan (2006, 2009)
106
showed how the presence or absence of figurative subject matter correlated
with artworks’ fictive interlocutors. The current study examines fictive
“speech” itself, and finds that the subject matter depicted in artworks
corresponds with differences in the artworks’ non-genuine speech.
Two types of subject matter “spoke” differently than the rest: named
characters and purely abstract works. Named characters could participate in
interactions that typically require a name, including introductions (as a
bystander), and commands or questions (as an addressee). In other respects,
purely abstract works were the exceptional case, in that they failed to produce
directly presented speech. Even inanimate objects had no trouble “speaking”
directly, but abstract works did so only in the specific circumstances explored
in §4.6.
For fictive interaction to be meaningful, structures in the genuine
conversational scenario must have counterparts in the fictively understood
scenario. For an “introduction” to take place, an “introduced” artwork should
have a name. For a pictorial speaker to produce speech that can be directly
presented, it helps for an artwork to include subject matter that can be
conceptualized as a “speaker” (§4.3). The trends discussed in §4.1–§4.3 attest
to the regularity of structure in fictive interaction, in that the availability of
names and subjects in artwork are prerequisites for types of fictive interaction
that map roles from the conversational frame to these names and subjects.
The trends discussed in §4.4–§4.5 relate instead to the goals and
norms of figurative and non-figurative artwork. Purely abstract works tend to
be personal, painted primarily for the artist rather than for others. The
personal focus of abstract works explains why these works do not serve as
mediums of communication (§4.4). Works that are made for oneself will not,
by definition, be made in order to communicate a message to others. The same
personal focus leads to the absence of references to creative works by others
(§4.5), in that self-expression and personal soul-gazing are not dependent on
external references such as popular culture or the artwork of other artists.
In fact, the personal focus of purely abstract works may discourage
direct “speech” more generally, beyond the trends documented in sections
4.4–4.5. Hirose (1995) characterizes genuine direct speech as a quotation of
“public expression”, as shown by its compatibility with addressee-oriented
constructions such as imperatives, direct address terms, and other phenomena
in Japanese and in English. Indirect speech is instead a quotation of “private
expression”, as shown by the incompatibility of indirect speech with
addressee-oriented constructions. If purely abstract works constitute the
expression of a personal experience, it follows that these works would
fictively speak in a manner consistent with private expression. Figurative
works are more likely to be created with the viewing experience of others in
mind. This general tendency, in combination with the considerations
discussed in sections 4.3–4.5, may encourage figurative works to fictively
speak in a more direct, public, addressee-oriented manner of expression.
107
In conclusion, there are two ways in which an artwork’s subject matter
constrains the work’s fictive speech. First, subject matter determines the
available structures that can be understood in terms of fictive conversation. If
no named character is present in a visual work, then this element cannot be
understood in terms of a name or individual in the conversation frame.
Second, different types of subject matter align with different communicative
goals. Sullivan (2006, 2009) suggested that the focus and goals of figurative
and non-figurative artists were systematically different. In the current study,
figurative and non-figurative artists’ goals are shown to lead to differences in
the type of “speech” that artworks can produce. For example, works created
primarily for oneself are not created as mediums of communication for others,
and works that capture a personal experience do not need to reference the
creative works of others.
Of course, whether and how an artwork “speaks” to someone depends
on a range of individual and contextual factors. Nevertheless, certain
categories of works are predisposed to “speak” in particular ways. The way
in which a work “speaks” is not entirely a function of who happens to be
looking and what that viewer prefers. It is also constrained by the visual
structures inherent in the work itself.
References
Baynham, M. (1996). Direct speech: What’s it doing in non-narrative discourse.
Journal of Pragmatics, 25(1), 61–81.
Cooren, F. (2010). Action and agency in dialogue: Passion, incarnation and
ventriloquism. Amsterdam: John Benjamins.
Cooren, F. (2012). Communication theory at the center: Ventriloquism and the
communicative constitution of reality. Journal of Communication, 62(1), 1–
20.
Goffman, E. (1981). Footing. In Forms of talk (pp. 124–59). Philadelphia: University
of Pennsylvania Press.
Hirose, Y. (1995). Direct and indirect speech as quotations of public and private
expression. Lingua, 95, 223–238.
Pascual, E. (2002). Imaginary trialogues: Conceptual blending and fictive
interaction in criminal courts. Utrecht: LOT Dissertation Series.
Pascual, E. (2008). Fictive interaction blends in everyday life and courtroom settings.
In T. Oakley & A. Hougaard (Eds.), Mental spaces in discourse and
interaction (pp. 79–107). Amsterdam: John Benjamins.
Pascual, E. (2014). Fictive interaction: The conversation frame in thought,
language, and discourse. Amsterdam: John Benjamins.
Salah, A.A., Salah, A.A., Buter, B., Dijkshoorn, N., Modolo, D., Nguyen, Q., van
Noort, S., & van de Poel, B. (2012). DeviantART in spotlight: A network of
artists. Leonardo, 45(5), 486–487.
108
Salah, A.A., & Salah, A.A. (2013). Flow of innovation in deviantArt: Following
artists on an online social network site. Mind & Society, 12, 137–149.
Sullivan, K. (2006). How does art ‘speak’ and what does it ‘say’: Conceptual
metaphor theory as a tool for understanding the artistic process. In D.E.
Boyes, & F.B. Cogan (Eds), Thought tools for a new generation: Essays on
thought, ideas, and the power of expression (pp. 81–89). Eugene, OR:
Robert D. Clark Honors College.
Sullivan, K. 2009. The Languages of Art: How representational and abstract painters
conceptualize their work in terms of language. Poetics Today, 30(3), 517–
560.
Tannen, D. (1986). Introducing constructed dialogue in Greek and American
conversational and literary narratives. In F. Coulmas (ed.). Direct and
indirect speech (pp. 311–322). Berlin: Mouton de Gruyter.
Tannen, D. (1988). Hearing voices in conversation, fiction, and mixed genres. In
Linguistics in context: Connecting observation and understanding (pp. 89–
113). Norwood: Ablex Publishing Corporation.
Tannen, D. (1989). Talking voices. Cambridge: Cambridge University Press.
Appendix 1: Sources for examples (all accessed between 8/13 – 6/14 via
deviantart.com unless otherwise noted)
(1a) Unicorn-Power 2008. “Doggy Birthday Gift”.
(1b) mbev 2006. “THE EXPLOSION OF HOPE”.
(2a—b) MeliHitchcock 2005. “Adosiana and Shargoth”.
(3) anyazalia 2012. “MyOldest_DOODLE”.
(4a) ElionaZale 2010. “The Struggle Within”.
(4b) MadamedePompadour 2011. “He Thanks You”.
(4c) Rockdwarf 2012. “Some Sake? Rice cakes?”
(5) GermanOtakuPerson 2013. “Guten Tag”.
(6a) xxprodigalxx 2002. “fair verona”.
(6b) Suisen02 2012. “I Like Candy”.
(7) nadyuki-sensei 2012. “formal thankyou”.
(8) ninchik 2006. “screaming rage”.
(9) Strawberry-Loupa 2010. “lotti sketch speaks”.
(10) Jack-La 2008. “Original – Maddeline Brink”.
(11a) VvReikovV 2012. “Monako : Nope”.
(11b) Catloafini 2011. “Get em Where it Hurts”.
(12a) OrionSTARBOY 2010. “EXCLUSIVE Re-Act Concept”.
(12b) betteo 2008. “owl”.
(13) ForeverReid 2012. “The Almost Kiss”.
(14) Armando-Huerta 2009. “FAIRYANIKA”.
(15) Shane-01 2010. “Silent Rage”.
(16) ABY09. “Lady on a Stool”.
(17) Musiquette 2009. “Lullaby”.
(18) opiumtraum 2012. “Gone Hunting (Mountainscape).
(19) angrymikko 2008. “The Last Journey”.
109
(20) TearLess-Dream 2012. “Thank You”.
(21) Eviwyn 2005. “Nephew”.
(22) IntoxicatedxSkittles 2011. “xx..Torn For You..xx”.
(23) yuna-yume 2008. “I know you’re here”.
(24) SillyPanda11 2011. “Unexpected Christmas Gift”.
(25a) crevi 2011. “Female Elf”.
(25b) fuzz-wolf 2007. “for wolfie”.
(26) megs83 2007. “Closure-Gestalt- Dizzy Rose”.
(27a) Chhum, Somatra 2012. “Pyo Gallery LA: AFTER The ‘A Celestial Space’
by Jin Ho Song exhibit”. Professor Hattori’s Community Engagement
Blog, http://professor-hattori.blogspot.com.au/2012/12/pyo-gallery-la-
after-a-celestial-space_6.html.
(27b) Murphy, Jonathan 2013. “Abstract Post-Modern/Contemporary
Paintings… Brace Your Eyeballs!”. jemurphy3,
http://jemurphy3.wordpress.com/2013/04/10/abstract-post-
moderncontemporary-paintings-brace-your-eyeballs.
(28) Jameelah, Maryam 1962. Correspondence Between Abi-l-A’ala Al-
Maudoodi and Maryam Jameelah. Jaddah, Saudi Arabia: Abul-Qasim
Publishing House. Available online at
http://www.islamunveiled.org/eng/ebooks/maryamj/maryamj_17.htm.